Reversi/Othello. Regeln Auf einem 8x8 Feld legen die Spieler abwechselnd Spielsteine, deren Seiten unterschiedlich gefärbt sind. Zu Spielbeginn befinden sich. Reversi, similar to the board game Othello, is a strategy game that involves quick score changes and long-range thinking. Reversi erinnert an das Brettspiel. Reversi (auch Othello genannt) ist ein strategisches Brettspiel. Hier spielst du gegen den Computer.
Werbe-Blocker für www.bernhard-gaul.de ist aktiviertReversi/Othello. Regeln Auf einem 8x8 Feld legen die Spieler abwechselnd Spielsteine, deren Seiten unterschiedlich gefärbt sind. Zu Spielbeginn befinden sich. Ravensburger - Reversi bei brackhanelectric.com | Günstiger Preis | Kostenloser Versand ab 29€ für ausgewählte Artikel. Reversi, similar to the board game Othello, is a strategy game that involves quick score changes and long-range thinking. Reversi erinnert an das Brettspiel.
Reversi Unlimited Big Screen Gaming & More! VideoJaeger-LeCoultre Reverso Classic Medium Small-Second 2438520 Showcase Review Mauern und leise Spielhalle sind Begriffe, die helfen, die Mobilitätsstrategie umzusetzen. Beispiele für die Übersetzung Reversi ansehen 40 Beispiele mit Übereinstimmungen. Joe schwer 54 Sind alle Cookies gleich?
After you place your disc, any discs that you surrounded will flip over to your color. At the end of the game, if you have more discs of your color than your opponent, you win!
If the computer opponent is too hard or too easy, you can set the difficulty level of a new game with the 1 star easy , 2 star medium , and 3 star hard buttons.
If you need help, click the options button and turn on the flip number hint. It will help you see your possible moves and work on your strategy!
Conquer the corners. The corner spots on the board are the places to be. Landing a piece there will make it easy for your opponent to take the corner and steal the advantage.
Look to the future. When deciding where to move, take a look at the available spots on the board. Think ahead a few steps on your turn. When building your strategy, think about the placement of your discs and whether or not your opponent will take your pieces on their next turn.
Try to limit the amount of pieces you have on the board at the start of the game. The less pieces you have on the board, the less of a chance your opponent has to steal them.
Leave plenty of space open for you to continue making moves with your color. If you run out of spaces to place your piece, you'll lose a turn.
You can come back into the game if your opponent gives you an opening to do so. Othello was first launched in the U.
Each of the disks' two sides corresponds to one player; they are referred to here as light and dark after the sides of Othello pieces, but any counters with distinctive faces are suitable.
The game may for example be played with a chessboard and Scrabble pieces, with one player letters and the other backs. The historical version of Reversi starts with an empty board, and the first two moves made by each player are in the four central squares of the board.
The players place their disks alternately with their colors facing up and no captures are made. A player may choose to not play both pieces on the same diagonal, different from the standard Othello opening.
It is also possible to play variants of Reversi and Othello where the second player's second move may or must flip one of the opposite-colored disks as variants closest to the normal games.
For the specific game of Othello , the game begins with four disks placed in a square in the middle of the grid, two facing white-side-up, two dark-side-up, so that the same-colored disks are on a diagonal.
Convention has this such that the dark-side-up disks are to the north-east and south-west from both players' perspectives , though this is only marginally consequential: where sequential openings' memorization is preferred, such players benefit from this.
The dark player moves first. Dark must place a piece dark-side-up on the board and so that there exists at least one straight horizontal, vertical, or diagonal occupied line between the new piece and another dark piece, with one or more contiguous light pieces between them.
For move one, dark has four options shown by translucently drawn pieces below:. Play always alternates. After placing a dark disk, dark turns over flips to dark, captures the single disk or chain of light disks on the line between the new piece and an anchoring dark piece.
No player can look back to the previous status of disks when playing moves. A valid move is one where at least one piece is reversed flipped over.
If dark decided to put a piece in the topmost location all choices are strategically equivalent at this time , one piece gets turned over, so that the board appears thus:.
Now light plays. This player operates under the same rules, with the roles reversed: light lays down a light piece, causing a dark piece to flip.
Possibilities at this time appear thus indicated by transparent pieces :. Players take alternate turns. If one player can not make a valid move, play passes back to the other player.
When neither player can move, the game ends. This occurs when the grid has filled up or when neither player can legally place a piece in any of the remaining squares.
This means the game may end before the grid is completely filled. This possibility may occur because one player has no pieces remaining on the board in that player's color.
In over-the-board play this is generally scored as if the board were full 64—0. The player with the most pieces on the board at the end of the game wins.
An exception to this is that if a clock is employed then if one player defaults on time that player's opponent wins regardless of the board configuration, with varying methods to determine the official score where one is required.
In common practice over the internet, opponents agree upon a time-control of, typically, from one to thirty minutes per game per player.
Standard time control in the World Championship is thirty minutes, and this or something close to it is common in over-the-board as opposed to internet tournament play generally.
In time-defaulted games, where disk differential is used for tie-breaks in tournaments or for rating purposes, one common over-the-board procedure for the winner of defaulted contests to complete both sides' moves with the greater of the result thereby or one disk difference in the winner's favor being the recorded score.
Games in which both players have the same number of disks their color at the end almost always with a full-board 32—32 score are not very common, but also not rare, and these are designated as 'ties' and scored as half of a win for each player in tournaments.
The term 'draw' for such may also be heard, but is somewhat frowned upon. This both enables players to look up past games of note and tournament directors and players to resolve disputes according to whatever specific rules are in place where claims that an illegal move, flip or other anomaly are voiced.
An alternative recording method not requiring a grid is also in use, where positions on a board are labeled left to right by letters a through h and top to bottom far-to-near by digits 1 through 8 Note that this is the opposite of the chess standard, with numerals running upward away from the side White that has a through h left to right, and also that the perspective may be that of either player with no fixed standard , so that the very first move of a game may be based upon standard starting setup d3, c4, f5 or e6.
This alternate notational scheme is used primarily in verbal discussions or where a linear representation is desirable in print, but may also be permissible as during-game transcription by either or both players.
Tournament play using ordinary sets rather than a computer interface—where this can not be an issue—have various ways of handling illegal moves and over- or underflipping flips that should not be made but are or should be but are not.
For example, permitting either player perpetrator or its opponent to make a correction going back some fixed number of moves after which no remedy is available is one procedure that has been used.
Significant variants of the game, such as where the starting position differs from standard or the objective is to have the fewest pieces one's color at the end, are sometimes—but rarely—played.
Invented by the British mathematician and three times runner-up at the World Championship and five times British Champion Graham Brightwell , this is the tie-breaker that is now used in many tournaments including the W.
If two players have the same number of points in the thirteen rounds W. Swiss, the tie is resolved in favour of the player with the higher Brightwell Quotient.
The Brightwell Quotient BQ is calculated as follows: . Good Othello computer programs play very strongly against human opponents.
This is mostly due to difficulties in human look-ahead peculiar to Othello: The interchangeability of the disks and therefore apparent strategic meaninglessness as opposed to chess pieces for example makes an evaluation of different moves much harder.
This can be demonstrated with blindfold games, as the memorization of the board demands much more dedication from the players than in blindfold chess.
The first tournament pitting Othello computer programs against human opponents took place in In it, then world champion Hiroshi Inoue, although he would go on to win the tournament, lost a game against the computer program The Moor.
In , the computer Othello program Logistello defeated the reigning human champion, Takeshi Murakami , six games to zero.
Analysts have estimated the number of legal positions in Othello is at most 10 28 , and it has a game-tree complexity of approximately 10 Experts have not absolutely resolved what the outcome of a game will be where both sides use perfect play.
From Wikipedia, the free encyclopedia. This article is about the board game. One moment, we're setting up your game Challenge accepted You accepted 's challenge!
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App out of date Hi. Reversi Multiplayer. You can't challenge yourself. But you can change your name if you want! Enter your name Please enter a name to display to other players Cancel OK.
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Would you like to play another game with the same players? No Yes OK Cancel. Speak Concede Multiplayer. Congratulations, you won!
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Happy Thanksgiving! Don't like the Thanksgiving theme? Don't like the Christmas theme? Reversi Rules Reversi also known as Othello is a pretty simple game.
Gameplay At the start of the game there are four pieces on the board, two white and two black. Winning The game ends when the board is full, both players say pass, or one player surrenders.
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